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Old May 06, 2006, 07:43 PM // 19:43   #1
Frost Gate Guardian
 
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Guild: MU tants [MU]
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Default Free hits?

Just a basic idea i've been having about using 'way of the empty palm' and 'Repeating strikes' to create a semi-free energy cost chain.

-Way of the Empty Palm
-Jagged Strike
-Golden Phoenix Attack
-Repeating Strikes
-Siphon Speed
-Free slot
-Free slot
-Rez

The idea is to rush in / cast Siphon speed to get to the target. Cast way off the palm and start the combo. Assuming it gets going and i dont miss with the repeating strikes i should have 17ish seconds of free instant recharge +17dmg strikes.

1. has anyone tried this or anything similar?
2. have i completely missed some obvious fault?
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Old May 06, 2006, 08:02 PM // 20:02   #2
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The first thing, in terms of 'faults', that comes to mind is that Repeating Strikes gives a marginal amount of damage not really worth making a build around. Particularly because it works against the Assassin's Double Strike ability.
While using weapon skills, you can't Double Strike, and up at max Dagger Mastery, you'd be otherwise doing it (DS'ing) about 1/3rd the time as it is.

You lack the armor of a warrior, and the spike power without need for adrenaline that makes an Assassin at all interesting, really, and I just don't see this being an effective build in either PvP or PvE.

But I haven't really progressed far enough with my assassin to say this with the experience to back it up.
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Old May 06, 2006, 09:16 PM // 21:16   #3
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As it stands right now, repeating strike is a pretty mediocre skill. As Mercury Angel stated already using it deprives you of double strikes limiting your attack speed to the base of 1.33 seconds per attack.
I've found that repeating strike is a pretty good replacement for a dual attack in a build incorporating Temple Strike. With the recharge of Temple Strike being 25 seconds you're going to have to pack a second offhand attack if you want to be able to use your dual attack while it is recharging. However if you just pack repeating strike you have access to an extra damage skill all the time while your temple strike is recharging.
By the way, I've tried playing around with Way of the Empty Palm but found it pretty close to useless. I find it hard to justify taking more than one 10 energy attack in any combo string. Any assassin will be packing at least 8 in critical strikes and I think that Critical Eye should be a staple in any assassin's skill bar. Combined with Zealous daggers I never run out of energy, making this a rather useless Elite. The only skill that might justify bringing this skill would be Temple Strike with it's 15 energy cost, but it is also Elite and with it's recharge being 25 seconds you won't be spamming it anyways.
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Old May 07, 2006, 01:18 AM // 01:18   #4
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What they said, but I also want to point out that Jagged Strike is just taking up space in your build. Golden Phoenix doesn't need a lead attack.
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Old May 07, 2006, 03:37 PM // 15:37   #5
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In my opinion, Repeating Strike is a good skill for R/A's. They cant get to 16 DM (therefore less double strikes, and a greater difference between Repeating Strike and normal 16 DM damage) and with the correct value of expertise, the skill is 2 energy. Its better than working it into an Assassin build via Way of the Empty Palm, since the comparison between duration and recharge on that skill isn't very good.
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Old May 09, 2006, 11:44 AM // 11:44   #6
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did they change something regarding expertise? I always thought that it only affects rangerskills
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Old May 09, 2006, 02:03 PM // 14:03   #7
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Quote:
Originally Posted by Danica Kalmar
did they change something regarding expertise? I always thought that it only affects rangerskills
It affects all non-spell skills. Glyphs, Binding Rituals, Attack Skills, everything.
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Old May 09, 2006, 03:26 PM // 15:26   #8
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I thought repeating strikes looked like an awesome skill in the FPE so long as you didnt miss. Tried it out with a R/A and it was nice to do RS over and over without end but the damage wasnt really there.

Im not sure if you miss out on a dual strike opportunity when doing multiple repeating strikes and then miss. Cause technically youve already done an offhand. If the case holds true and you do lose out on your dual strike then I really wouldnt see the point in taking repeating strikes because the real damage from assassin comes from the dual finishing move.

If you can pull a dual strike after a RS miss then maybe you can use it to chip at their life and then finish with a dual but I think there are many better ways about it.

-Kod
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Old May 09, 2006, 04:18 PM // 16:18   #9
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Quote:
Originally Posted by Kodoku67
Im not sure if you miss out on a dual strike opportunity when doing multiple repeating strikes and then miss.
If you've hit him with Repeating Strikes at least once, you can use a Dual Attack, regardless of whether the last one hit or not.
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